3. 示例代码¶
3.1. ExampleMod.java¶
package com.example.examplemod;
import com.example.examplemod.proxy.CommonProxy;
import net.minecraft.init.Blocks;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import org.apache.logging.log4j.Logger;
@Mod(modid = ExampleMod.MODID, name = ExampleMod.NAME, version = ExampleMod.VERSION)
public class ExampleMod
{
public static final String MODID = "examplemod";
public static final String NAME = "Example Mod";
public static final String VERSION = "1.0";
@Mod.Instance(ExampleMod.MODID)
private static ExampleMod instance;
@SidedProxy
(clientSide = "com.example.examplemod.proxy.ClientProxy",
serverSide = "com.example.examplemod.proxy.CommonProxy"
)
private static CommonProxy proxy;
private static Logger logger;
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
logger = event.getModLog();
logger.info("preInit");
proxy.preInit(event);
}
@EventHandler
public void init(FMLInitializationEvent event)
{
// some example code
logger.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
proxy.init(event);
}
}
3.2. CommonProxy.java¶
package com.example.examplemod.proxy;
import com.example.examplemod.register.*;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
public class CommonProxy {
public void preInit(FMLPreInitializationEvent event) {
}
public void init(FMLInitializationEvent event) {
}
}
3.3. ClientProxy.java¶
package com.example.examplemod.proxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
public class ClientProxy extends CommonProxy{
@Override
public void preInit(FMLPreInitializationEvent event) {
super.preInit(event);
}
@Override
public void init(FMLInitializationEvent event) {
super.init(event);
}
}
你的Mod最基本的已经配置完成,很快我们将做出第一个物品。